Incredibly useful against Zodiac Braves. Uses 50 MP. Dispel Magic: Removes positive status, such as protect and shell. Register yourself as a member of Eyes on Final Fantasy in order to post, have less ads, be able to read more thread replies per page, and much much more. Holy Water: Use this to recover from Undead status. Elixir: Regain all HP/MP with this rare potion. Uses 2 MP. Job Classes in Final Fantasy Tactics Advance The following is a list of all of the jobs in the game. Job Req. Nameless Song: Give your buddies Reraise, Regen, Protect and Wall. Final Fantasy Tactics Job Classes. Counter Flood: Counter a physical attack with Elemental. Float: You get permanent Float when you use this movement skill. Counter: Counterattack after being attacked. Equip Axe: Allows you to equip an axe, regardless of class. Preach: Raises target's Faith. Uses 18 MP. Cure2: Restore even more HP than Cure. In short, you have all these different job classes in Final Fantasy Tactics. Regardless of the path you choose, more powerful classes are available for your characters as they work their way through the various hierarchies. Because the different races have different strengths and weaknesses, some jobs are available only to specific races, while some jobs can be held by more than one race. Uses 70 MP. Charge +2: Allows you to charge for 2 charge time. Charge +4: Allows you to charge for 4 charge time. Zombie: Causes Undead to enemies. Firstly, Squires represent the foundation for the warrior path and are the key to unlocking physically demanding jobs such as the Knight, Monk, Lancer, Ninja, and Samurai. Again, additional details can be found in the BMG. Odin: Odin will charge the enemy, causing massive damage. Counter Magic: If a magic user hits you with a certain spell, you'll give him a taste of his own medicine. This is a very valuable ability! Ramuh: Ramuh will electrify the opposition with a shower of lightning. Quick: This allows you to act immediately when cast. Magic attack up: Make you magic strength lethal with this. Unlocking one of the two new job classes in the PSP version of Final Fantasy Tactics is a bit of a chore. Trying to break their sword, which may or may not work, is just a waste of time. Uses 30 MP. This is good for building lots of JP. MA Save: Your magic power will go up after being attacked. Protect: Puts a barrier that halves physical damage, lasts a few rounds. In contrast, staying in a Job Class just enough to reach the level required by one of the stronger jobs gives you the ability to use their strengths earlier in the game. Back to top Chemist. Summoners do the most damage, but their summons are high on MP cost and have a long charge time. They can fail their miming at times. Final Fantasy Tactics Job Classes. Uses 24 MP. Gained JP up: You get more JP than usual after doing something. Final Fantasy Tactics A2: Grimoire of the Rift (NDS) Complete Job Ability list. That'll be one less to worry about for a few rounds. Charge +1: Allows you to charge for 1 charge time. Uses 6 MP. .., Final Fantasy Tactics: The War of the Lions PSP Titan: The Titan causes an earthquake to shake away the enemies. Brave Up: Your Brave will go up after being attacked physically. Demi2: Target loses 3/4 of his total HP. this will heal you. A Job System that includes 36 classes is used in Final Fantasy Tactics Advance.Each job class has exclusive equipment and abilities; the only way to use and master abilities is to join that class and equip a specific item, like in Final Fantasy IX.Most items that can be equipped have various job … It's a well-rounded job fully equipped with armor and sword. I think their abilities are useful and fun to use. Uses 30 MP. The Job Class system gives all playable characters access to 20 different Final Fantasy Tactics Job Classes, each having their own innate abilities and pros and cons. I hate to love Knight. However, what makes the Chemist the most valuable job class in the game is by using their Item skill as a secondary skill for all other job classes. Geomancers can equip swords so they're also strong physically. Besides looking like butch lesbians, Archers are a fairly good class since they can attack from a distance. Thief , Monk , Black Mage , and so on. BizenBoat: Takes some enemy MP away when used. Cure3: Get even more HP than Cure2. PAtk: physical attack on the character sheet. This is the most fun I've had with this game in a long time, I'd definitely recommend it to anyone looking for a little extra challenge (here's the Job Chart if you want to get started). 210 River Street, Suite 23 Hackensack, NJ 07601 (201) 343-2246 Association Management Software Powered by YourMembership :: LegalYourMembership :: Legal Meteor: Ultimate Time Magic which summons a huge meteor to crash on the battlefield; very risky to use. Very helpful against Wiegraf. Doubt Faith: Causes Innocent on the enemy. Every race can choose between several primary job classes without requirements in Final Fantasy Tactics Advance. These jobs, like Soldier and Black Mage, each teach the character numerous skills and are strong in some statistics, like HP and MP. MP Restore: When critical you'll regain most of your MP. Uses 28 MP. Masamune: This gives you Regen and Haste. Maiden Kiss: Use this to recover from Frog status. Just as its name implies, Mediator's ability is conversation. Move +1: You can move an extra panel on the battlefield. What's awesome about the break abilities is that they work on any enemy in the game - even the final boss! I made a chart telling you all the jobs in order and when you can get them. Their abilities are more useful as a secondary skill. Up: Get more experience than usual. Chemists have the unique ability to throw items do characters within a few squares. And if you're using a PSX emulator, you can use Save State cheating to ensure the break happens twice, hehe. The job class system in FFT has its roots in FF3 and FF5, which makes sense when you think about it. Uses 6 MP. Uses 56 MP. It also protects from steal. Ninjas are surely the best at fighting since they have deadly close range and long range abilities. Monster Skill: A friendly monster gains an additional ability if you stand beside it. Carbunkle: The Carbunkle's Ruby will cast Reflect on your allies. There are several ways to navigate job paths and train your characters, but no one way is better than the other. Uses 4 MP. Geomancer attacks aren't very strong, but as a bonus their attacks can cause many status ailments and it doesn't consume MP. Stat growths, not to be confused by stat multipliers, are how much a character’s base stats go up when they level in a certain class. Job Classes in Final Fantasy Tactics Advance - Final ... Posted: (3 days ago) Job Classes in Final Fantasy Tactics Advance The following is a list of all of the jobs in the game. Cure4: Strongest of Cure spells, heals up to 300 + HP to allies in range. Ignore Height: jump as high or drop down from very high, regardless of your jumping ability. The first 4 abilities are conditions and the rest are numbers. Like a Knight they're strong in the offense and defense. Posted: (1 months ago) Final Fantasy Tactics Job Chart Jobs - 08/2020. The Equip Armor ability is invaluable for job classes that lack in defense. Their jump attack does a lot of damage. Move-Find item: After you move on a certain panel, you might get a hidden item. The only worthwhile reason to use Oracle is to get a Mediator and Calculator, which are so much better. Level jump 8: jump 8 panels away from your target. Chakra: Regain some lost HP and MP using this. jump +1: Allows you to jump one point higher than usual. However, to successfully use Calculator abilities might be more trouble than it's worth. Here is a guide to the tables. Equip Spear: Equip a spear, regardless of class. A-ABILITIES. Flare: Use this red-hot spell to end those annoying bosses. For Final Fantasy Tactics A2: Grimoire of the Rift on the DS, Job Chart by Zaraf. Shiva: Let Shiva blast your enemies with a blizzard. The Calculator itself isn't useful, but it's abilities are - try a Summoner with Math Skills. Death: Instantly kill your opponent. Uses 48 MP. Leviathan: The Master of the Seas, Leviathan, will clean up the evil with his Tidal Wave. And, as it says, don't level-up/down in the same class with good stat growth or you will actually lower your stats. ... Job Chart. Posted: (3 days ago) Remember to come back to check for more great content for Final Fantasy Tactics: The War of the Lions. Don't Move: Disable your enemies from moving with this. However, katanas break after multiple spirit-conjures, making the Samurai the most expensive job to maintain. The Blue Mage is the first magic-oriented advanced job available for humes. Make sure your character has lots of White, Black and Time magics learned to make them your ultimate mage. What's great about this ability is that it has a long range. Uses 16 MP. Finger Guard: Protects you from Talk Skills. For example, female units generally have higher Magic Points (MP) and Magic Attack (MA) strength, while male units have better Hit Points (HP) and Physical Attack (AT) strength. There are two different classes of jobs, normal and expert. If you use their magic tactically you can inflict some powerful blows on the enemy. Lich: From hell Lich comes, and saps half the strength of the enemies. Asura: This sword causes damage to nearby enemies. Blade Grasp: If your character has a very high Brave, he/she will stop most physical attacks. If you do this, it is important to note that you will not be able to reach the Dancer (female only) and Bard (male only) Job Classes, as they require you to train your characters both as magicians and soldiers. For the most part however, nearly every job in the game is useful for something. Chemists by themselves suck. Job Requirements: Level 4 Priest, Level 4 Wizard, Level 3 Time Mage, Level 3 Oracle. Martial Arts: Be able to fight bare-handed as well as monk, regardless of class. You'll see less use in them when you get the Summoner, which is stronger. Mind Break: Takes down enemy's magic strength. Very beneficial! Quicksand: Damages plus causes Death Sentence. Speed Save: You gain speed after getting hit. : Steal experience points from your enemies. The following is a list of jobs in Final Fantasy Tactics, featuring in both the original PlayStation version, and The War of the Lions remake. 210 River Street, Suite 23 Hackensack, NJ 07601-7504 (201) 343-2246 These guys fiddle around with time to either speed up your team or slow down the enemy. Sand Storm: Damages plus causes Darkness. Power Break: Takes down enemy's strength. When you're battling a Zodiac Brave, a double Magic Break can reduce their magic damage up to 30-50%! Spell Absorb: Drains MP from target. This is very helpful in the beginning of the game, as it is the only means to restore MP. Move-Get Exp: Get extra experience by simply moving. Monks are very strong, but have low HP and defense. Despite the drawbacks, Monks are one of my favorite job classes. Best used against Flotiballs, Morbols and Hyudra enemies. Auto-Potion: After getting hit by an attack or spell, you might use a potion. Learning a certain amount of Action Abilities from a couple of Normal Jobs … Uses 24 MP. Reflect: Puts a barrier that makes most spells bounce back a few panels away. : Lv8 Squire, Lv8 Chemist, Lv4 Summoner, Lv4 Mediator, Lv4 Geomancer, and Lv4 Lancer. Re: Final Fantasy Tactics Advance: Grim Grimoire (Latest version: Beta 0.91) June 30, 2013, 04:29:04 pm #14 The compromise would be to make it 1 AoE around self to fix the bug, but make it ignore allies or something. Equip Knife: Allows you to equip katanas, regardless of class. However they lack in defense. Level jump 5: jump 5 panels away from your target. Charge +7: Allows you to charge for 7 charge time. Uses 16 MP. To view a particular job, simply click on the image that represents it. Job Requirements: Level 4 Summoner, Level 4 Mediator. Uses 40 MP. It's important to tactically use MP restoration to make up for it. Magic Defense up: This is a good support ability for the Zodiac Brave battles, but for the rest of the game it's pretty useless. Hamedo: If an enemy tries to attack you, you'll attack him instead. Shell: Puts a barrier that halves magic damage, lasts a few rounds, Uses 6 MP. Steal Heart: Charm an enemy of the opposite sex and they'll fight briefly with you. Uses 60 MP. Uses 24 MP. Caution: After getting attacked, you'll automatically Defend. I will also rate each on a scale of 1 to 5, 1 being bad and 5 being very good. Equip Shield: Enables a character to equip a shield, regardless of class. I found this out when I was looking up cheats on this web site. Jump+3: Allows you to jump 3 times as high as normal. Absorb Used MP: Get the MP used by the spell that hit you. Gained Exp. Because the different races have different strengths and weaknesses, some jobs are available only to specific races, while some jobs can be held by more than one race. Using the Archer's "Concentrate" helps prevent missing, but that still doesn't help bring usefulness to this ability when you're fighting characters that die in 2-3 hits. When you're leveling up, it's a good idea to lower the enemy's speed and then accumulate over and over since you can outrun him so easily. Move in Water: Allows you to move freely in water. Very useful! Catch: Get weapons thrown by Ninjas. Bolt4: Strongest of Bolt spells; cannot hurt the caster. Uses 48 MP. Uses 6 MP. Use this on your guys to make them physically stronger. This is a valuable ability for most of the game! Melee/Ranged: damage potential for physical attacks. Pray Faith: Causes Faith in your teammates. This isn't an efficient means of MP restoration since Summoners consume MP so quickly. Uses 50 MP. Later in the game they can equip guns, which makes them more useful on the offense, but they still suck. A-ABILITIES. Meatbone Slash: When at critical you'll deal a fatal blow to your attacker. No abilities to learn! Esuna: Heals from all status ailments except Undead. If this is your first visit, be sure to check out the FAQ by clicking the link above. Wall: Gives Protect and Shell to allies, lasts a few rounds. Potion: A member will recover 30 HP after drinking one, use these only in Chapter 1. Final Fantasy Tactics Job Classes. Being absent from the battlefield during a jump allows them to evade any attacks aimed at them. Uses 24 MP. Petrify: Causes Petrify to your enemies. Uses 20 MP. Most jobs have prerequisites before you can gain access to their classes, making it much more rewarding to unlock them. HP Restore: When at critical status you'll regain most of your HP. The job class system in FFT has its roots in FF3 and FF5, which makes sense when you think about it. It looks like things are going to be more similar to FFT's base system instead of the less centralized system in FFTA, which seems to be nice, especially if … The Equip Armor ability is invaluable for job classes that lack in defense. Final Fantasy Tactics jobs | Final Fantasy Wiki | Fandom. If successful, you'll get a new friend and your enemy's CT will drop to 0, allowing you to whack him good. Uses 99 MP. This is a very useful ability! Uses 20 MP. Your typical offensive magic user. Hi-Potion: A member will recover 70 HP after drinking one, they are available in Chapter 2. The Job Classes are primarily based around two career hierarchies. Most jobs have prerequisites before you can gain access to their classes, making it much more rewarding to unlock them. Hi-Ether: Regain 50 MP while drinking this. Regen: Allows a character to recover some HP at regular intervals. Job Requirements: Level 3 Knight, Level 4 Monk, Level 2 Lancer. Uses 6 MP. By leveling up in a job with good stat growth and then leveling down in a job with poor stat growth, you can keep good stat growth. Uses 48 MP. Shell 2: Puts a barrier that halves magic damage, lasts duration of battle. Moogle: Round and round goes the Moogle, restoring up to 80 + HP to allies. Reraise: If you cast this on an ally and they die, they'll be automatically revived. Uses 30 MP. Doing so might get you goodies like Chaos Blades. Face Up: Your Faith will go up after a magic attack hits you. There are two different classes of jobs, normal and expert. What makes Bahamut special is that he has a slightly larger effect range. Uses 6 MP. Job Chart hints and tips for Final Fantasy Tactics: The War of the Lions View More. Distribute: Your members get some healing when you are healed. Weapon Guard: Block an attack with your weapon. (Note: Monster must be killed with a normal attack for the poaching to be successful.). Uses 12 MP. Monster Talk: Allows you to talk to a monster, regardless of class. Mastering a certain amount of action abilities for certain classes unlocks secondary jobs. Accumulate gives you experience and job points, and you can use it quickly. Sleep: Causes Sleep to your enemies. Shield Break: Breaks an enemy's shield. Blind Rage: Causes Berserk to your enemies. Heal: You can recover from Dark, Silence and Poison using this. They pretend they're on American Idol and sing to create positive effects on all your allies. Job Requirements: Level 2 Squire. Job Requirements: Level 4 Thief, Level 3 Archer, Level 2 Geomancer. I think next time I'll try a run where I use all the jobs … Equip Change: Change your equipment during battle. Hehe, Squaresoft is so sexist to make the dancer a temptress of evil. Sunken State: Become invisible after getting hit. Regenerator: Casts Regen after getting hit. Very useful! Also, a character’s gender has an impact on his/her basic stats. Ifrit: Ifrit's flames will consume the enemy. Phoenix Down: You can revive fallen members and kill undead instantly with this. ; MAtk: magickal attack on the character sheet. Just make sure target's CT is below 50, or they might move out of the way before you land. Stop: Paralyses an enemy completely. Poison: Give an enemy the poison status. Job Requirements: Level 4 Lancer, Level 4 Geomancer. Ice4: Strongest of Ice spells; cannot hurt caster. Silf: The Silf will silence the enemies, so they can't cast magics at all. Thus a character in a job with HPC 90 will have 10% fewer Hit Points than that *same* character in a job with HPC 100. Nameless Dance: Cause random status problems to all enemies with this dance. And more info will be added in the future. Negotiate: Get some money from your enemies. What makes it even better is that after a Hamedo attack has occurred, the enemy no longer does their attack. The game also features an Action Ability called Esper that belongs to a Nether Shaman (Hell Magician (PS name)), a job that doesn't exist. With more than 400 action, reaction, support, and movement abilities available, you can combine action skills with other abilities to produce limitless variations of the Job Classes. Steal Exp. The Job Class system gives all playable characters access to 20 different Final Fantasy Tactics Job Classes, each having their own innate abilities and pros and cons. However, the Knight's abilities are invaluable during the Zodiac Brave battles. Uses 40 MP. Kiyomori: Give your team Protect and Shell status with this sword, and with 100% success rate. Job Classes in Final Fantasy Tactics Advance The following is a list of all of the jobs in the game. Uses 20 MP. jump+2: Allows you to jump twice as high as usual. Walk on Water: Allows you to walk on water as if it were land. Uses 10 MP. Battle Song: This will boost your attack in battle. Magic Song: This will boost your magic power in battle. Charge +10: Allows you to charge for 10 charge time. Remedy: This will cure all status ailments except Undead. Slow2: Stronger version of Slow, lasts duration of battle. This even works on bosses! Debatable against Elidibs. Confusion Song: Confuses the enemy. Most jobs have prerequisites before you can gain access to their classes, making it … Fire: Attack your enemies with a blast of fire. The depth and intricate combinations of characters made possible by this system are simply too detailed to have come from scratch. Polka Polka: Lowers enemy physical power. Protect 2: Puts a barrier that halves physical damage, lasts duration of battle. Kill a monster, take it's fur, bones or hide to a fur shop and get rare goods. Angel Song: This song will restore some MP to all allies. ; HP: durability of units in a given Job.Final Fantasy Tactics has few ways to mitigate damage, so durability is almost entirely determined by HP. Because the different races have different strengths and weaknesses, some jobs are available only to specific races, while some jobs can be held by more than one race. Equip Armor: Enables a character to equip heavy armor, regardless of class. Uses 10 MP. A beginning job where many other jobs originate from. It's risky to depend on this ability. Echo Grass: Use this to recover from Silence status. I'm not a big fan of spells that don't have 100% accuracy. Helpful in the Deep Dungeon. Priest is a fun character to have for a while, but when the game gets more challenging it's annoying that sometimes you'll accidentally heal the enemy or when the revive spell is unsuccessful. The Equip Armor ability is invaluable for job classes that lack in defense. Fire4: Strongest of Fire spells; cannot hurt the caster. Will work with White, Black, Time and Yin-Yang Magics. This is a valuable ability to have for the beginning of the game. Uses 26 MP. Uses 10 MP. Raise: Revives dead ally plus restores partial HP. ... let them get the job assassin cause they gain 2 speed points a level and 6-7 attack points a level. Plus it doesn't consume MP! I hate to love Knight. Posted: (2 days ago) The following is a list of jobs in Final Fantasy Tactics, featuring in both the original PlayStation version, and The War of the Lions remake. Fft Wotl Job Chart - worldsciencejobs.com. A Save: Your physical power will go up after getting hit. These guys are ok; they can use guns and you can get those cool monsters on your side. Two Hands: You'll attack with your weapon with your two hands, causing more damage. Wizards are good for the beginning of the game. Final Fantasy Tactics Advance Best Job Combinations? Uses 10 MP. Silence Song: Causes Silence to your enemies. Moogle and Fairy also make Summoners good healers. Doesn't work on bosses, demons and apandas. Ether: An ether will recover 20 MP when you use one. Half of MP: Use your magic half the MP cost. Uses 16 MP. Each skill's effect will be listed, along with what jobs can learn the skill. What I hate about Knight is that its break abilities are virtually useless because most enemies in the game are defeated after a couple hits. Local Quake: Damages plus causes Confusion. However, knowing this may entice you to train your female characters solely in the magic field and your male characters in the physical area. Move-MP Up: Get your lost MP as you simply move. Damage Split: Your enemy will receive half the damage he did to you after he attacks you. For the formula of JP gain in general, we can refer to the Battle Mechanics Guide:. Note: Before you can use Math Skills you must at least learn a condition and number. She influences battle in negative ways through dance. Secret Hunt: This allows you to enter the wonderful world of poaching! Cyclops is stronger than Bahamut, but sometimes it's better to go for Bahamut due to the larger range. I think you're better off focusing on increasing your movement range rather than using this ability. There are a total of 34 jobs in FFTA, divided into two groups: Normal Jobs and Expert Jobs. Don't underestimate the Squire's abilities - some could be useful throughout most of the game. Final Fantasy is a media franchise created by Hironobu Sakaguchi, and developed and owned by Square Enix (formerly Square).The franchise centers on a series of fantasy and science fantasy role-playing video games (RPGs). Depending on the battle tactics you like to use, this could be a very useful ability. Uses 20 MP. Carve Model: Damages plus causes Petrify. Soft: Use this to recover from Stone status. You're better off using items. The differences are not that noticeable (you could see 1 or 2 points difference when it comes to MA vs. AT strength, as well as from 5 to 20 HP and 2 to 5 MP difference). Haste2: Stronger version of Haste, lasts duration of battle. 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